So, this was something very different for me. The last time I was a part of the 3D world, I was still shooting film. Digital cameras weren’t really that great, and online texture libraries were often prohibitively expensive for personal follies (at least if you wanted imagery of any kind of decent quality).
Yesterday, however, I spent the afternoon in the surprisingly glorious sunshine (It got to 19 degrees yesterday! in England! in October!) photographing blades of grass, leaves and various other bits and bobs in order to start compiling my own texture libraries for Blender and other 3D applications.