It’s been almost a decade since I last ventured into the world of 3D software like Maya, 3DS Max, etc. but suddenly I seem to have been bitten by the bug again.
It all started a few weeks ago when I was asked to give another talk at Lancaster Photographic Society on lighting portraits.
My plan was to sift through the images I already have in my library, and shoot a few more to explain specific lighting principles, and the differences that can happen when you add or take away a light here, or a reflector there.
Then, I stumbled across a post in the Strobist group on Facebook by Pat David, linking to a fantastic Blender 3D file he put together on his website, created specifically for the purposes of rendering out lighting tests – you can see one of mine in the header photo on this post. Continue reading Delving back into 3D