Category Archives: Photogrammetry

3D Photogrammetry

I love how far along 3D software has come in the years since I last worked with it regularly.

Back then, Maya was still produced by Alias, and if you wanted such revolutionary features as particle, hair & cloth simulations that reacted realistically to real world physical principles, you were spending upwards of $5,000 just for the software, let alone the kind of hardware you needed to run it efficiently.

Now, such features are readily available to any and all through free Open Source software, like Blender (which has also come a hell of a long way since I first played with it way back when), and the hardware can be bought off the shelf at your local computer store to run it at a decent enough pace.

One of the aspects of 3D that I was always intrigued by was that of 3D scanning.

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