It’s been almost a decade since I last ventured into the world of 3D software like Maya, 3DS Max, etc. but suddenly I seem to have been bitten by the bug again.
It all started a few weeks ago when I was asked to give another talk at Lancaster Photographic Society on lighting portraits.
My plan was to sift through the images I already have in my library, and shoot a few more to explain specific lighting principles, and the differences that can happen when you add or take away a light here, or a reflector there.
In previous years, we’d remained at the venue (as a competing team, not as host) until at least 11pm usually (once past midnight – after which we had to make an hour and a half drive back home) due to waiting for technological hiccups to be overcome so that we could continue, but last year was different.